Domanda |
Risposta |
inizia ad imparare
|
|
Adding multiple labels will narrow the search to items that have any of the specified labels
|
|
|
inizia ad imparare
|
|
The Scene view is your interactive view into the world you are creating
|
|
|
inizia ad imparare
|
|
You can use the Scene view to select and position scenery, characters, cameras, lights
|
|
|
inizia ad imparare
|
|
The Orthographic view has no perspective, and is useful in combination with clicking one of the conical axis arms to get a front, top or side elevation
|
|
|
inizia ad imparare
|
|
If your Scene view is in an awkward viewpoint (upside-down, or just an angle you find confusing), Shift-click the cube at the center of the Scene Gizmo
|
|
|
inizia ad imparare
|
|
Click on the padlock on the top right of the Scene Gizmo to enable or disable rotation of the Scene
|
|
|
inizia ad imparare
|
|
Note that in 2D Mode the Scene Gizmo does not appear, because the only option is to have the view looking perpendicularly at the XY plane
|
|
|
inizia ad imparare
|
|
To reset the properties to their default values, click the cog icon in the top right corner of the Camera settings menu and select Reset
|
|
|
соответствие,соответствовать inizia ad imparare
|
|
When the 3D Icons checkbox is ticked, component icons are scaled by the Editor according to their distance from the Camera, and obscured by GameObjects in the Scene
|
|
|
inizia ad imparare
|
|
When the 3D Icons checkbox is ticked, component icons are scaled by the Editor according to their distance from the Camera, and obscured by GameObjects in the Scene
|
|
|
inizia ad imparare
|
|
Use the slider to control their apparent overall size
|
|
|
Моя бабушка принесла корзину полную вишни. inizia ad imparare
|
|
Use the slider to control their apparent overall size
|
|
|
inizia ad imparare
|
|
This section appears the first time you change one or more items, and updates after subsequent changes
|
|
|
inizia ad imparare
|
|
This section appears only when your Scene uses scripts that meet specific criteria
|
|
|
inizia ad imparare
|
|
Some Gizmos are passive graphical overlays, shown for reference (such as the Light direction Gizmo, which shows the direction of the light)
|
|
|
inizia ad imparare
|
|
The Editor UI darkens to remind you of this
|
|
|
inizia ad imparare
|
|
The Editor UI darkens to remind you of this
|
|
|
inizia ad imparare
|
|
Select different values to test how your game looks on monitors with different aspect ratios
|
|
|
inizia ad imparare
|
|
Select different values to test how your game looks on monitors with different aspect ratios
|
|
|
inizia ad imparare
|
|
This option is enabled by default: it causes Unity to display a warning if no Cameras are rendering to the screen
|
|
|
inizia ad imparare
|
|
Leave this enabled unless you are intentionally not using Cameras to render your application
|
|
|
inizia ad imparare
|
|
Leave this enabled unless you are depending on the previous frame’s contents when not in Play mode
|
|
|
inizia ad imparare
|
|
All nested objects are still descendants of the original parent GameObject, or root GameObject
|
|
|
inizia ad imparare
|
|
Toggling child GameObject visibility
|
|
|
inizia ad imparare
|
|
You can cut or copy a selected GameObject and then paste it as a child of another GameObject
|
|
|
inizia ad imparare
|
|
Right-click the intended parent GameObject, and then select Paste as Child.
|
|
|
inizia ad imparare
|
|
The contents of the Inspector change whenever the selection changes
|
|
|
inizia ad imparare
|
|
What you can see and edit in an Inspector window depends on what you select
|
|
|
inizia ad imparare
|
|
For example, you could use a skull and crossbones icon to indicate danger areas in a game level
|
|
|
inizia ad imparare
|
|
You can set up a shortcut to open a focused Inspector for whichever item in the Hierarchy view or Project view that you hover the pointer over
|
|
|