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A structured record of all transactions.
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Data that, once written to the blockchain, cannot be modified or erased, ensuring long-term integrity.
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The process through which all nodes agree on the state of the blockchain, ensuring everyone shares the same valid history.
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A network’s ability to handle increasing transaction volume without slowing down or becoming unstable.
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The amount of cryptocurrency locked by a validator to participate in Proof-of-Stake systems, used as both security and voting power.
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The ability of multiple blockchains or systems to communicate and exchange information or assets seamlessly.
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A penalty in Proof-of-Stake networks where part of a validator’s staked funds is taken for dishonest or incorrect behavior.
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Wydobycie: The process of validating transactions and adding blocks to the chain in Proof-of-Work systems, rewarded with newly created coins.
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Designed so that any attempt to alter stored data becomes immediately detectable.
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Advanced mathematical techniques that secure blockchain operations.
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(In particular sports, especially football and ice hockey) in a position that is not allowed by the rules of the game, often in front of the ball.
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An action that breaks a rule, law, etc.
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One of the two vertical posts that are connected with a crossbar to form a goal.
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An unfair or illegal action committed by a player against an opponent or the opposing team during a match.
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A metric used to determine how likely a player is to score a chance and to calculate how many goals a team is expected to score in a match.
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A visual representation of player or team movement on the pitch — using colour intensity to show activity.
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In football, the area surrounded by white lines in front of the goal.
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An automated software application or server that evaluates a participant's submitted code against predefined test cases to determine its correctness and efficiency.
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A precise, step-by-step set of instructions or rules designed to solve a specific problem or perform a computation.
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The act of sending a completed code solution to the judge system for evaluation, or the actual piece of code itself that has been handed in.
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The strict maximum amount of time allowed by the system for a program to run and produce the correct answer before it is stopped and marked as too slow.
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The information provided to a program for it to process (input), and the resulting information the program produces and displays after execution (output).
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A type of software failure that occurs while a program is actively executing, often caused by illegal operations like dividing by zero or accessing restricted memory.
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A specific set of input data alongside its expected correct output, used by the evaluating system to verify if a program functions correctly under various conditions.
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The final decision or result given by the automated system after evaluating a submission, such as "Accepted," "Wrong Answer," or "Time Limit Exceeded."
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In competitive programming, a deliberate attempt by one participant to provide a tricky, unexpected test case designed to make another participant's code fail.
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A numerical score assigned to a participant that reflects their overall skill level, which increases or decreases based on their performance in competitions.
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ECU (Electronic Control Unit) inizia ad imparare
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a small computer in a car that controls things like the engine, brakes, or airbags.
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combining many pictures into one bigger image (for example, to create a 360° view).
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ADAS (Advanced Driver Assistance Systems) inizia ad imparare
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systems that help the driver, like lane assist, automatic braking, or parking help.
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a communication system that lets all parts of the car (ECU, sensors, etc.) talk to each other.
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combining data from different sensors (camera, radar, LiDAR) to understand the environment better.
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a set of steps or rules a computer follows to solve a problem.
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a sensor that uses laser light to measure distance and create a 3D map of surroundings.
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all parts that make the car move (engine, transmission, etc.).
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delay between sending and receiving information (how fast the system reacts).
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Internal Combustion Engine (ICE) inizia ad imparare
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a traditional engine that burns fuel (like petrol or diesel) to create power.
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